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Xonotic console timescale
Xonotic console timescale




xonotic console timescale

Support waypoint (useful to replace incoming links of a problematic teleport / jumppad) Waypoint with one or more hardwired (outgoing) links Add / edit waypointsĪutogenerated waypoint (jumppads, teleporters, warpzones, ladders)Īutogenerated waypoint for certain items that are crucial for the current game mode (e.g. From now on to enable keys and settings on the fly you can just exec th_waypointeditor_enable to enable the waypoint editor and th_waypointeditor_disable to disable it (instead of toggling the g_waypointeditor cvar). Save th_waypointeditor_config.cfg into your data directory, open it in a text editor if you want to change keys then in the Xonotic console run fs_rescan and exec th_waypointeditor_config.cfg. To your convenience I set up a config file with all the commands described in this guide (and more) bound to keys in an alternative bindmap so that your default keys won't be overriden.

xonotic console timescale

You can easily run all these commands and also toggle various useful settings in the waypoint editor menu (bind it to a key of your liking in the menu / Settings / Input window). Wpeditor hardwire crosshair marks the waypoint at crosshair instead of the nearest waypoint Wpeditor hardwire marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination) Wpeditor spawn support spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed), useful to replace links to problematic jumppad/teleport waypoints Wpeditor spawn crouch spawns a crouch waypoint Wpeditor spawn jump spawns a jump waypoint (spawn another waypoint to create destination) Wpeditor spawn crosshair spawns a waypoint at crosshair's position (in general useful to create special and hardwired links with ease from existing waypoints, in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination)) Wpeditor unreachable determines waypoints, items and spawnpoints that can't be reached from the current position Wpeditor saveall saves all waypoints and links Wpeditor remove removes the nearest waypoint

xonotic console timescale

Wpeditor spawn spawns a normal waypoint where you are standing Saved waypoints are specific for this mode.įor all other game modes you should start a DM game. If a map supports only Race or Race CTS you should start a Race game since the editor automatically adds waypoints for every check point. Once you save them in Race mode they become independent from the generic ones. Stormkeep) it's recommended to first edit and save waypoints for other modes (usually DM or CTF) so that whenever you start editing Race waypoints you can start from the existing ones. If a map supports Race or Race CTS and other modes and if the map has the same layout in Race mode (some maps enable a completely different layout. If you forget to do so, don't worry, you can make up by relinking all the waypoints with wpeditor relinkall after having destroyed all the objectives. If a map supports Assault, you should start an Assault game and destroy all the objective but the last one before editing waypoints because otherwise there are doors / obstacles that block paths to other parts of the map. It's highly recommended to enable symmetrical editing on symmetrical maps as described in the Symmetrical editing section below. CTF waypoints are compatible with other modes (except Race and Assault) but keep in mind that waypoints of flags and all links from/to them will not be loaded in other modes. If a map supports CTF, you should start a CTF game since the editor automatically adds a waypoint for each flag. For a map to appear in that list you need to put its. To know this information you can right click on a map in the map list (menu / Singleplayer / Create window). Creating waypoints Selecting the proper game modeįirst of all you need to know what game modes are supported by the map you are going to waypoint and start the appropriated mode. Note that many of the new features described here can be found only in recent Xonotic Git builds and autobuilds.

#Xonotic console timescale how to

In this guide we are gonna see how to create a good network of waypoints for them. Xonotic bots require waypoints to roam about the map and find items such as CTF flags, weapons and health packs.






Xonotic console timescale